About This Game SummaryLink is a strategy game with roguelike elements. Take control over group of soldiers trying to survive on the hostile, arctic planet. Can you survive until someone will come for rescue?PlotEvery single ship in our fleet suffered a breakdown almost at the same time. Was it a sabotage? Probably yes, but it doesn't matter right now. Few of us survived, we are trapped on this frozen, hellish planet. With every hour more and more of those alien scums are circling around our shelter. I don't know how long we can hold them back, but we won't go down cheaply. I never was a religious man, but if any god can hear me on this distant world and for some reasons decides to ignore my prayers, then after this shipwreck turn into my frozen grave, I will spit in his face.Main features:- Manage group of survivors, each of them will provide unique bonuses! - Upgrade your base. Build bedrooms, workshops, grow plants, make sure that all of the rooms are properly heated. Can you turn this shipwreck into full-fledged base? - Craft items, discover technologies, do everything it takes to survive! - Scavenge for resources and face swarms of extraterrestrial life forms in deep, turn based combat!- Unlock new characters for the future playthroughs! See you in frozen hell! 7aa9394dea Title: LinkGenre: Indie, RPG, StrategyDeveloper:Brainwashing GamesPublisher:Brainwashing GamesRelease Date: 22 Apr, 2016 Link Ativador Download [License] This is an interesting little title. Link plays very much like a board game that varies based on 3 victory rules that you choose before starting a new game. Victory rules might include:-Killing a ringleader-Surving 15 rounds-Caching 20 units of fueletc.This adds a lot of variability to the game once you understand the core mechanics as your strategy to achieving all of the three victory rules (and ensure rescue) will determine your strategy. Every game is a race against the clock. With each passing round your survivors will lose energy and heat and the increase threat of a base attack means that will have to be proactive with your strategy from the get-go. Do you hunker down, reasearch weapon tech and arm your survivors for a full on base attack? Or do you brave the surface of the alien planet to hunt down the native inhabitants in order to put off the inevitabilty of an invasion for a few more rounds? This is an early access game and as such still has many bugs and glitches that crop up from time to time. For the most part it has not been too devastating or game breaking. Further, this game is very very difficult for the first five or ten rounds until you start to become more efficient with your round managament. In about 15 games I may win 4 or 5, depending on victory rules of course.Further, won games grant you requistion points used to buy heros that have their own special abilities that bring a further layer of variability to your initial strategy. Heros may be robotics experts, commandos, leaders, rangers or mechanics- all with a unqiue skill set to offer. There are many other features included like rescue missions, resource scavenging, reasearch and technology etc- more than I am willing to list for the sake of this mere thumbs up.All in all I reccomend Link. It is a relaxing, albeit challenging little game with lots of replayability for the price.. Quick, clever, and exceptionally brutal, this is a roguelike done right.Its interface is a bit cumbersome, showing its rpgmaker roots, and I'm pretty sure I heard a sound bite straight out of Chrono Trigger in the prologue, but the mechanical crunch is just as good as Endless Dungeon - only on a shoestring budget. If you're determined to explore the rpgmaker ghetto, this is one of the games that makes it worth the trip.Be prepared to spend your first few runs not really knowing why you failed. Don't sweat it. The learning curve is deep. Once you've got a handle on it, you'll feel like a genius.In the meantime, there is rather a lot of frozen tundra to die in and only a single oil drum fire to huddle around, so be prepared for a bit of a bumpy ride.. this game has a tiny screen because it's made in rpg maker and rpg maker doesn't handle screen resolution changes very well especially if you're a bad coder which this guy definitely is in that regard. but he made a cool game nonetheless! i mean look at those screenshots do they look like rpg maker to you? they do to me because i know about this stuff but i'm trying to put myself in the mind of a layperson here. anyway it's one of those try to survive and scavenge and kill monsters games where you have some people and maybe find more, and you build a base, and you make some guns. it's a pretty fun one, though, which has the benefit of being short enough that you can run through a full playthrough pretty quickly and unlock some new stuff or characters to play with. i think it's pretty good!. So this is not a polished, deeply involved game. The dialogue in the tutorial is rough. The resolution isn't good. (Though the Alt-Enter trick to make it full screen helps considerably). The graphics are serviceable.It's a fun little survival roguelike, however. You pick three characters to start and pick three goals from among a list of easy and difficult tasks that comprise your winning condition. You then give your characters tasks each day to build up your base, gather resources, sleep, explore, etc. Win or lose, you get some points that you can use to unlock new characters to choose from in your next play through.There is quite a lot of variety in characters, skill upgrades, and equipment. Combat is straightforward and brutally fair. There's a real risk of dying all of the time, which keeps you engaged.Would I have wanted to pay $25 for this? No. Was it worth my five bucks? Definitely.. This game surprised me - it plays like a roguelite board game, and the pixel tabletop aesthetic really helps it IMO.It has a surprising amount of replay value and strategic depth, though it could be improved a lot too. It doesn't work full screen for me unless I press alt-enter, and it crashed a few times before I properly got it working. Some customization of soldiers would also be welcome even if it was just their names. For the price I'd *definitely* recommend it to fans of strategy or rogue-lite, as you should find plenty of playtime in trying to survive.For a full review with screenshots : https:\/\/koolthingsforkoolkids.wordpress.com\/2016\/04\/23\/should-you-play-link\/. TL;DR It's a cheaper small 'This War of Mine' with potentially deeper combat which in reality is not very interesting.I'll start with a deal breaker - it's unplayable due to screen resolution. Plays in tiny window and when scaling to full screen you have issues with mouse sensitivity. When it's fixed, it may become a nice game for a day or two. Base building mechanics - each turn you assign people to build new facilities and sustain life, heal etc.Tactics part - it's a simple TBS where you use explore map and use some abilities, and basically it's a risk assessment game as you may end up losing all your crew on an easy scavenging mission. Plays way too slow, it's not cool to go all the way back to starting square.. From playing the Tutorial and one playthrough:Link is a fairly challenging turn-based strategy game. Balancing risk and reward, the game keeps you on a knife's edge. Do you send your tired survivors out to look for food, or rest them up, but risk starvation? Do you spend time sitting in the library gathering research points, or spend precious materials to build a pistol? Do you try for that last cache of supplies on the map, risking frostbite? Each character in your crew can be used for one action a day. These vary from building new rooms or clearing away supplies, to crafting new tools or exploring outside of the ruined ship. Exploration outside moves you to a combat map were you explore for supplies and either evade or confront the native people who are intent on overwhelming your party. Characters gain experience and learn new skills, so losing a crew member is always a fearful possibility.The game graphics are mainly static backgrounds and tokens that you drag across the screen. It plays much like a boardgame, and has some depth too the decisions you make. Fairly enjoyable experience for the cost, and the replayability is decent: successfully accomplishing your objectives (which you get to pick at the start of the game), gives you requisition points to unlock new crew members to start new games with.. If low resolution graphics ruin a game for you, then don't buy this game.Otherwise it is a fun turn based resource management\/tactics game.+ lots of characters to unlock, which enable new strategies to try out+ nice low res graphics+ high replay value+ low price- resolution is fixed at 800x600,. Can I really slate a game that cost me only \u20ac3.99?!? Well, here I go...I sort of feel sorry for the dev here as I've read a comment of his where he stated that a change in graphics\/resolution would require a whole re-write of the game engine. Well, he'd better get started on that re-write because without a change in the tiny resolution, sprites and UI he is simply wasting his time putting any more effort into this game: it won't sell. Graphics generally are not that important to me, but this looks like something that should be played on an Amiga 500 in 1994 with the old Philips Monitor, not a modern PC, where 1080p monitors are the norm...but perhaps the dev is actually coding this on an Amiga 500 with the old Philips monitor in 1994!In any case, the premise of the game is cool and I was digging the base building bit, which is reminiscent of the original UFO: Enemy Unknown base building mechanic: You build improvements in each square to provide resources for your guys etc...The tactical part of it is pretty ropey with zero difficulty curve. Perhaps I need to send all my guys out on the first mission? Generally, I just send one as it's the first mission, simply a scavenging hunt and that should be a breeze, right? Wrong. My soldier dude is no match for two little spiders, he can't kill a frickin' baby deer and he gets cold, weak and downright lazy after about 2 turns. Also, there seems to be no escape except to fight once an enemy is on the same square as your little dude. Not very tactical, is it?I want to like this game as I think there are some interesting ideas but it just comes off as too amateurish to warrant any more attention from me.Dear Dev, get a free version of Unity and realise your ambition for this game. There is definitely a good game in here and I'm sure there is a market for it, but it needs to have proper resolution scaling and some game balance.
Link Ativador Download [License]
Updated: Mar 12, 2020
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